Nostalgia
- October 28, 2009 12:23 PM PST
Even with its impressive handheld graphics, assortment of interesting characters and intriguing steampunk setting, Will couldn't help but feel that he'd played this JRPG somewhere before.
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CONGRATULATIONS!
If you're reading this, then you're taking your first step towards one of the most exciting careers out there: the thrilling life of an Adventurer! Here at the Adventurer's Association, we're dedicated to making you the best Adventurer you can be through a series of proven seminars and age-old techniques, guaranteed to put a smile on your face and treasure in your lap!*
*Treasure is not guaranteed.
Below are three simple steps that, if obeyed with will power and determination, will take you from a spoiled rich buccaneer to the fearless savior of London in no time at all!**
**Results not typical.
STEP ONE: Know When to Fight
Now, keep in mind that every Adventurer has to start somewhere, and that somewhere is inevitably (you guessed it!) killing rats in the sewers. What's that? You don't know how to fight? No problem! Those who have enrolled in our Final Fantasy Seminars or read our Dragon Quest Your Way to Success pamphlets will have absolutely no problem mastering the art of turn-based combat. In fact, we're so confident in the simplicity of our battle system, we can all but guarantee victory* to any aspiring Adventurers who have saved a doomed world from destruction with the help of their rag-tag group of friends!
*Victory not guaranteed.
So you've worked your way through the sewers no worse for wear with only minor damage to your dignity, but you want to know where to go from there? You need only look up, as soon you will...
STEP TWO: Take to the Skies!
As much as we love jolly old London, there's a brave new world out there with adventure waiting to be found!*
*The Association doesn't guarantee that adventure will be found.
Nearly every city comes pre-equipped with a dock where Adventurers can park their airships. Before you leave port, be sure to ask yourself the following important questions:
Have I healed my party?
Is my ship air-worthy?
Do I need to upgrade my vessel?
There's an assortment of talented individuals out there who will happily sell you unique new customizable parts, features and weapons that can easily be installed onto your airship. Remember: your airship is your only way to navigate the most treacherous of terrain, so be sure you keep it in tip-top shape! If the situation arises where you're forced to do battle in mid-air, don't fret - a true Adventurer embraces such danger!**
**Adventurer's Association not responsible for unfortunate occurrences while embracing danger.
You can never be too careful during an airborne battle, however. Be sure to check in all directions of your ship to make sure there aren't any lingering enemies waiting to unleash a surprise attack. Also, be careful not to abuse your ship. Be aware that, while certainly effective, ramming one's opponents will damage your ship in the long run. Be sure to schedule regular maintenance for your vessel, and a true Adventurer always supports their brave party members with plenty of moral support!***
***The Association firmly suggests actual weapons over moral support.
STEP THREE: Seize the Day!*
*The Association is not responsible for any harm, dismemberment, maiming or death that comes with seizing the day.
Well, here you are - decked out with the finest equipment money can buy, flying an airship worthy of London's own Gilbert Brown, and having strung together a unique band of Adventurers unlike the world has ever seen.**
**Combinations of rag-tagged Adventurers may or may not bear resemblance to parties from Star Ocean, Final Fantasy, Wild Arms or Skies of Arcadia.
It's time to take the world by storm, and who knows? You may just save the world as we know it along the way!
You're truly an Adventurer, now. Your Adventurer's Associate Certificate of Heroic Acknowledgment will be in your mailbox within 6-8 weeks.***
Congratulations -- the world is now yours!****
***Certificate may take longer.
****World is not guaranteed as yours, or anyone else's for that matter.
PROS: Wonderful steampunk presentation; beautiful handheld visuals; airship maintenance is fun
CONS: Nothing too new or interesting; a bit too generic; predictable story
Comments [2]
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- Oct 27 2009 at 11:47:01:AM PST
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well,i got a bit bored with this game...the MED altitute Airship fights are just too difficult and long.It ruined everything for me the instant i wen to the tower of Babylon (or something like that) ,because the first second i navigated on that MEDIUM HEIGHT with my Airship,an enemy killed me in an instant.Afterwards i had to fight them for a longer time than i was willing to do
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