We saw developer Petroglyph's RTS MMO only a couple short months ago, but it was definitely worth a second look at E3. Even better, Lead Designer Mike Legg revealed a surprising habit that sheds new light on End of Nations.
With the spirit of mixed martial arts as their only license, Kung Fu Factory and 505 Games are putting everything they've got into creating the ultimate octagon experience in Supremacy MMA.
At E3 2010, Sony featured a behind closed doors demonstration as well as a short playable demo of the upcoming new God of War video game from Ready at Dawn, titled Ghost of Sparta, which is currently in development for the Sony PSP. First impressions here.
Try not to think of Tron 2.0 when you read this preview -- goodness knows the developers weren't thinking of it when they made the game. And Kingdom Hearts 2's version of events in the mainframe? Forget about that, too.
Many people were hoping developer Ninja Theory would get around to a Heavenly Sword sequel -- but instead, they're working on Enslaved: Odyssey to the West. This multi-platform adventure game definitely carries over elements from Heavenly Sword's combat system, but the real draw is the plot.
ACE Team, the manic minds responsible for Zeno Clash, 2009's bizarre first-person brawler, return to the Xbox Live Marketplace with an equally unconventional take on the tower-defense genre.
Many people thought that Civ IV, with its expertly tuned gameplay and wealth of modding tools, was the definitive Civilization experience. Developer Firaxis Games hopes to change that with the release of the high-anticipated Civilization V, and their E3 2010 demo helped prove that the developer still has plenty of tricks up its sleeve.
We sadly didn't get to play the game ourselves, but 2K Marin led us through a frenetic E3 demo of their upcoming reimagining of the classic PC series XCOM. It was quite an experience, so check out our thoughts below.
Companion characters can make or break adventure games with a formula of cuteness divided by usefulness multiplied by a factor of cool. The gentle giant companion monster in Majin delivers on at least two of those factors in appearance alone -- here's how he does with the rest.
Developer Sucker Punch promises to improve upon the original InFamous in every possible way with their follow-up sequel. That means a bigger, badder experience with a whole lot more “BIFF!” and “POW!” to go along with the sweet parkour and electricity based powers.